Status Effects

 
Berserk
 
Berserk [!White] - Always Hits.
    • World 2, Forest of Moore - Mammon
    • The Rift, Dimensional Castle - Mammon
Blind
 
Needle [Enemy Spell] - Always Hits. 50% chance of inflicting Blind or Silence.
    • World 1, Overworld (Tycoon Area) - Killer Bee
    • World 1, Overworld (Ancient Library Area) - Silent Bee
Flash [!Blue] - 75% Hit Rate.
    • World 1, North Mountain - Headstone
    • World 1, Steamship - Crew Dust
    • World 3, Pyramid of Moore - Ushabti
Rainbow Wind [Enemy Spell] - Always Hits. Also inflicts Silence and HP Leak.
    • World 1, Overworld (Karnak Area) - Aegir
    • World 2, Moore Forest - Galajelly
    • World 3, Island Shrine - Oiseaurare
    • The Rift, Castle - Galajelly
Confuse
 
Confuse [!White] - 75% Hit Rate.
    • World 1, Ship Graveyard - Mindflusher
    • World 2, Great Forest of Mua - Imp
    • World 2, Exdeath's Castle - Imp
Tempting Tango [!Dance] - Always Hits.
    • Dancing Dagger (World 2, Moogle Village), 50% proc of !Dance
Entice [Enemy Spell] - 75% Hit Rate.
    • World 3, Pyramid - Lamia Queen
    • World 3, Phoenix Tower - Lemure
Rocket Punch [Enemy Spell] - 99% Hit Rate.
    • World 3, Pyramid - Steel Fist
Death
 
Death [!Black] - 80% Hit Rate. Does not bypass Dead Immunity. Kills Heavy enemies. Fully heals Undead.
    • World 1, Wind Shrine - Mani Wizard
    • World 2, Overworld (Quelb area) - Aquathorn
    • World 3, Istory Falls - Tonberry
Blaster [Enemy Spell] - Always Hits. 50% chance of either Instant Death or Paralyze. Does not bypass Dead Immunity. Kills Heavy enemies. Does not heal Undead.
    • World 1, Overworld (Walse area) - Bandersnatch
    • World 2, Exdeath's Castle - Oiseaurare
    • World 2, Exdeath's Castle - Bandercoeurl
Doom [!Blue] - Always Hits. Death occurs after a 30-second countdown. Bypasses Dead Immunity. Fails against Heavy enemies. Does not heal Undead.
    • World 1, Walse Basement - Jackanapes
    • World 3, Pyramid - The Damned
    • World 3, Great Sea Trench - Unknown (Skeleton)
    • The Rift, Ruins - Death Dealer
Banish [!Time] - 50% Hit Rate. Bypasses Dead Immunity. Fails against Heavy enemies. Does not heal Undead.
    • World 1, Ancient Library - Page 32
    • World 2, Exdeath's Castle - Black Warlock
    • World 3, Pyramid - Zephyrus
    • World 3, Fork Tower - Chrono Controller
    • Note: Gel Fish and Moss Fungus cast the enemy version of Banish, which does not work when used with !Release.
Assassin's Dagger [Weapon] - 25% Proc Rate. Does not bypass Dead Immunity. Kills Heavy enemies. Fully heals Undead.
    • World 3, The Sealed Castle
True Edge [!Summon] - Always Hits. May be replaced by Gungnir attack instead. Bypasses Dead Immunity. Fails against Heavy enemies. Does not heal Undead.
    • World 3, Magic Lamp
L5 Doom [!Blue] - Always Hits. Only affects targets with a level that's a multiple of 5. Bypasses Dead Immunity. Kills Heavy enemies. Fully heals Undead.
    • World 3, Island Shrine - Executor
Float
 
Float [!Time] - Always Hits
    • World 1, North Mountain - Gaelicat (Catch or Control)
    • World 2, Drakenvale - Poison Eagle (Catch or Control)
    • World 3, North Mountain - Gaelicat (Catch or Control)
    • The Rift, Caves - Poison Eagle (Catch or Control)
    • The Rift, Void - Crystelle (Control Only)
Confusion [Various] - Inflict Confusion on certain enemies to get Float cast on your party. See the Confusion page for ways to do this.
    • World 1, North Mountain - Gaelicat
    • World 2, Drakenvale - Poison Eagle
    • World 3, North Mountain - Gaelicat
    • The Rift, Cave - Poison Eagle
Mighty Guard [!Blue] - Always Hits. Also gives Protect and Shell.
    • The Rift, The Void - Crystelle
Haste
 
Hermes Sandals [Armor] - Automatically starts battle with Haste.
    • World 3, Buyable at Mirage for 50000 gil
    • World 3, Phoenix Tower - Cherie (Rare Drop)
    • The Rift, Dimensional Castle
Image
 
Mirage Vest [Armor] - Only gives one image at start of battle. However, the image can be refreshed by swapping weapons in-battle due to a glitch.
    • World 2, Exdeath's Castle - Oiseaurare (Rare Steal)
    • World 3, Mirage Village
    • World 3, Istory Falls - Tonberry (Rare Drop)
Old
 
Time Slip [!Blue] - 90% Hit Rate. Also inflicts Sleep.
    • World 2, Barrier Tower - Trickster
    • World 3, Overworld (Moore Area) - Mykale
 
Old [!Time] - 90% Hit Rate.
    • World 2, Ghido's Cave - Metamorph
    • World 2, Exdeath's Castle - Jackanapes
Paralyze
 
Entangle [Enemy Spell] - 75% Hit Rate.
    • World 1, Wind Shrine - White Serpent
    • World 2, Overworld (Quelb area) - Weresnake
    • World 3, Overworld (Ancient Library area) - Python
Whip [Weapon] - 50% Proc Rate.
    • World 1, North Mountain - Magissa (Always Drops)
    • World 1, Buyable at Karnak (Post-Fire Crystal) for 1100gil
Blaster [Enemy Spell] - Always Hits. 50% chance of either Instant Death or Paralyze.
    • World 1, Overworld (Walse area) - Bandersnatch
    • World 2, Exdeath's Castle - Oiseaurare
    • World 2, Exdeath's Castle - Bandercoeurl
Death Claw [!Blue] - 66% Hit Rate. Always misses Heavy enemies. Also reduces target to single-digit HP.
    • World 2, Overworld (Exdeath's Castle area) - Strapparer
Chain Whip [Weapon] - 50% Proc Rate.
    • World 2, Buyable at Regole, Bal, Quelb for 3300 gil
Beast Killer [Weapon] - 50% Proc Rate.
    • World 2, Exdeath's Castle - Iron Fist (Rare Steal)
    • World 3, Island Shrine
    • World 3, Great Sea Trench - Unknown (Spore, second form) (Rare Steal)
Remora [!Summon] - 100% Hit Rate.
    • World 3, Magic Lamp
Dragon's Whisker [Weapon] - 50% Proc Rate.
    • World 3, Overworld (Sea, G3 on this map) - Stingray (Rare Drop)
    • The Rift, The Void - Shinryu (Rare Steal)
Mind Blast [!Blue] - Always Hits. Also inflicts HP Leak.
    • The Rift, The Void - Mindflayer
Poison
 
Spore [Enemy Spell] - 75% Hit Rate.
    • World 1, Pirate Cave - Stroper
    • World 1, Shifting Sands Desert - Sandboil
    • World 1, Overworld (Ocean) - Thunder Anemone
    • World 3, Istory Falls - Coral
Poison Breath [Enemy Spell] - 75% Proc Rate.
    • World 2, Drakenvale - Zombie Dragon
Protect
 
Mighty Guard [!Blue] - Always Hits. Also gives Float and Shell.
  • The Rift, The Void - Crystelle
Reflect
 
Reflect [!White] - Always Hits.
    • World 1, Karnak Castle - Sorcerer (Note: Only obtainable before you get Beastmasters, so normally impossible to Catch.)
    • World 1, Ronka Ruins - Stone Mask
    • World 2, Barrier Tower - Neon
Reflect Ring [Armor] - Automatically starts battle with Reflect.
    • World 2, Barrier Tower - Reflect Knight (Rare Drop)
    • World 2, Exdeath's Castle - Reflect Mage (Rare Steal)
    • World 2, Exdeath's Castle - Carbuncle (Common Steal) [Both Forms]
    • World 3, Phoenix Tower - Lemure (Common Steal)
    • World 3, Phoenix Tower - Parthenope (Rare Drop)
    • World 3, Istory Falls
    • World 3, Istory Falls - Leviathan (Always Drops)
    • The Rift, Forest - Calofisteri (Rare Steal)
    • The Rift, Dimensional Castle - Fury (Common Steal)
    • The Rift, The Void - Barrier (Rare Steal)
Ruby Light [!Summon] - Always Hits. Affects entire party.
  • World 3, Magic Lamp
Regen
 
Protect Ring (Armor) - Automatically starts battle with Regen.
    • World 3, Great Pyramid
    • World 3, Castle Bal - Odin (Rare Steal)
    • World 3, Phoenix Tower - Soul Cannon (Rare Steal)
    • World 3, Island Shrine
    • World 3, Istory Falls
Shell
 
Mighty Guard [!Blue] - Always Hits. Also gives Float and Protect.
  • The Rift, The Void - Crystelle
Silence
 
Needle [Enemy Spell] - Always Hits. 50% chance of inflicting Blind or Silence.
    • World 1, Overworld (Tycoon Area) - Killer Bee
    • World 1, Overworld (Ancient Library Area) - Silent Bee
Rainbow Wind [Enemy Spell] - Always Hits. Also inflicts Blind and HP Leak.
    • World 1, Overworld (Karnak Area) - Aegir
    • World 2, Great Forest of Mua - Galajelly
    • World 3, Island Shrine - Oiseaurare
    • The Rift, Castle - Galajelly
Mage Masher [Weapon] - 33% Proc Rate.
    • World 1, Karnak Castle - Sorceror (Common Steal)
    • World 1, Buyable at Jachol for 900 Gil
Mute [!Time] - Always hits. NOTE: Time Magic Mute doesn't work in most boss encounters and silences everyone.
    • World 2, Drakenvale - Drippy
Sleep
 
Time Slip [!Blue] - 90% Hit Rate. Also inflicts Old.
    • World 2, Barrier Tower - Trickster
    • World 3, Overworld (Moore Area) - Mykale
Slow
 
Slimer [Enemy Spell] - 99% Hit Rate. Also inflicts HP Leak.
    • World 1, North Mountain - Rock Slug
    • World 3, Great Sea Trench - Unknown (Spore, first form)
Web [Enemy Spell] - 99% Hit Rate.
    • World 2, Exdeath's Castle - Tarantula
    • World 3, Overworld (Moore Area) - Gloom Widow
Stone
 
Embrace [Enemy Spell] - 66% Hit Rate.
    • World 1, Ship Graveyard - Calcruthl
Break [!Black] - 75% Hit Rate.
    • World 1, Ship Graveyard - Undead Husk
    • World 1, Ronka Ruins - Ra Mage
    • World 2, Bal Castle - Objet d'Art
Beak [Enemy Spell] - 50% Hit Rate.
    • World 1, North Mountain - Cockatrice
    • World 3, Overworld (Sea, G3 on this map) - Sea Ibis
    • World 3, Island Shrine - Tot Aevis
Demon's Eye [!Summon] - 99% Hit Rate.
    • World 3, Magic Lamp
    • The Rift, Caves - Orukat
Delta Attack [Enemy Spell] - 99% Hit Rate.
    • The Rift, The Void - Mover
Stop
 
!Calm [Ability] - Always Hits. Only works either on creatures (mobile/Steam versions) or all monsters BUT creatures (SNES/PS1/GBA) due to a bug.
    • 10ABP total. L1 ability.
Gamma Ray [Enemy Spell] - 75% Hit Rate.
    • World 2, Barrier Tower - Magnetite
Toad
 
Pond's Chorus [!Blue] - 80% Hit Rate.
    • World 1, Walse Castle - Elf Toad
    • World 1, Ronka Ruins - Archeotoad
    • World 2, Overworld (Bal/Quelb area) - Kornago
    • World 3, Overworld (Mirage area) - Kornago
    • World 3, Walse Tower - Elf Toad
Ribbit [Enemy Spell] - Always Hits.
    • World 3, Istory Falls - Alchymia