Shell - Reduces damage multiplier and hit rate of incoming magical attacks by half.
Shell [!White] - Always Hits.
White Mage
Buyable at Regole, Bal Castle, Quelb, Surgate, Moore for 3000 gil
Black Mage | Blue Mage | Freelancer | Mime | Red Mage | Summoner | Time Mage
World 3, Wonder Rod
Magic Shell [Passive Ability] - Only triggers when user hits low HP (Seems to be 1/8 Max HP in SNES/PS1 versions, 1/16 Max HP in GBA version).
Mystic Knight
Always in effect.
10 total AP. L1 ability. (Other jobs)
Mighty Guard [!Blue] - Always Hits. Also gives Float and Protect.
Blue Mage
World 3, Overworld (Sea, G3 on this map) - Stingray (Must be Confused/Controlled)
The Rift, Dimensional Castle (Boss) - Azulmagia (Must be Reflected)
The Rift, The Void (Boss) - Shinryu (Must be Reflected)
Beastmaster
The Rift, The Void - Crystelle
Dragon Defense [!Mix] - Always Hits. Also inflicts Reflect, Regen, and Protect.
Chemist
Mix Phoenix Down + Dragon Fang
Protect Potion [!Mix] - Always Hits. Also inflicts Protect.
Chemist
Mix Turtle Shell + Turtle Shell